Data-Driven Approach to Human-Engaged Computing

  • Xiaojuan Ma

Abstract

This paper presents an overview of the research landscape of datadriven human-engaged computing in the Human-Computer Interaction Initiative at the Hong Kong University of Science and Technology.

Downloads

Download data is not yet available.

References

[1] Bradley M Appelhans and Linda J Luecken. 2006. Heart rate variability as an index of regulated emotional responding. Review of general psychology 10, 3: 229.

[2] Simon Attfield, Gabriella Kazai, Mounia Lalmas, and Benjamin Piwowarski. 2011. Towards a science of user engagement. In WSDM Workshop on User Modelling for Web Applications. ACM.

[3] Andrew Cattle, and Xiaojuan Ma. 2016. Effects of Semantic Relatedness between Setups and Punchlines in Twitter Hashtag Games. PEOPLES 2016: 70.

[4] Peter Chapman. 1997. Models of engagement: Intrinsically motivated interaction with multimedia learning software. University
of Waterloo.

[5] Chao Chen, Daqing Zhang, Bin Guo, Xiaojuan Ma, Gang Pan, and Zhaohui Wu. 2015. TripPlanner: Personalized trip planning leveraging heterogeneous crowdsourced digital footprints. IEEE Transactions on Intelligent Transportation Systems 16, no. 3: 12591273.

[6] Longbiao Chen, Daqing Zhang, Leye Wang, Dingqi Yang, Xiaojuan Ma, Shijian Li, Zhaohui Wu, Gang Pan, Thi-Mai-Trang Nguyen, and Jérémie Jakubowicz. 2016. Dynamic cluster-based over-demand prediction in bike sharing systems. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 841-852. ACM.

[7] Luis De-Marcos, Adri´an Dom´ınguez, Joseba Saenz-de Navarrete, and Carmen Pag´es. 2014. An empirical study comparing gamification and social networking on e-learning. Computers & Education 75 (2014), 82–91. DOI: http://dx.doi.org/10.1016/j.compedu.2014.01.012

[8] Don Sim Jianqiang, Xiaojuan Ma, Shengdong Zhao, Jing Ting Khoo, Swee Ling Bay, and Zhenhui Jiang. 2011. Farmer's tale: a facebook game to promote volunteerism. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 581-584. ACM.

[9] Wolfgang Klimesch, Michael Doppelmayr, H. Russegger, Th Pachinger, and J. Schwaiger. 1998. Induced alpha band power changes in the human EEG and attention. Neuroscience letters 244, no. 2: 73-76.

[10] Brenda Laurel. 1993. Computer as Theatre. Addison-Wesley.

[11] Quan Li, Qiaomu Shen, Yao Ming, Peng Xu, Yun Wang, Xiaojuan Ma, and Huamin Qu. 2017. A Visual Analytics Approach for Understanding Egocentric Intimacy Network Evolution and Impact Propagation in MMORPGs. In Proceedings of IEEE Pacific Visualization Symposium (PacificVis 2017), Seoul, South Korea.

[12] Quan Li, Peng Xu, Yeuk Yin Chan, Yun Wang, Zhipeng Wang, Huamin Qu, and Xiaojuan Ma. 2017. A visual analytics approach for understanding reasons behind snowballing and comeback in moba games. IEEE transactions on visualization and computer graphics 23, no. 1: 211-220.

[13] Wei Li, Tovi Grossman, and George Fitzmaurice. 2014. CADament: A Gamified Multiplayer Software Tutorial System. In Proc. CHI 2014. ACM, 3369–3378. DOI: http://dx.doi.org/10.1145/2556288.2556954

[14] Artur Lugmayr. 2006. The future is ‘ambient’. Proceedings of SPIE Vol. 6074, 607403 Multimedia on Mobile Devices II 6074. DOI: 10.1117/12.655169

[15] Artur Lugmayr, Adam Greenfeld, Andrew Woods, and Pauline Joseph. 2016. Cultural Visualisation of a Cultural Photographic Collection in 3D Environments–Development of ‘PAV 3D’(Photographic Archive Visualisation). In International Conference on Entertainment Computing, pp. 272-277. G. Wallner, S. Kriglstein, H. Hlavacs, R. Malaka, A. Lugmayr, and H.-S. Yang, Eds. Cham: Springer International Publishing, 2016, pp. 272–277 Online. Available: http://dx.doi.org/10.1007/978-3-319-46100-7_29

[16] Xiaojuan Ma. 2014. Data-driven techniques to assist design of perceptually effective visual displays. Information Design Journal (IDJ) 21, no. 3.

[17] Xiaojuan Ma. 2015. Developing Design Guidelines for a Visual Vocabulary of Electronic Medical Information to Improve Health Literacy. Interacting with Computers 28, no. 2: 151-169.

[18] Xiaojuan Ma, Ke Fang, and Fengyuan Zhu. 2016. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp. 403-414. ACM.

[19] Aaron Marcus, Masaaki Kurosu, Xiaojuan Ma, Ayako Hashizume. 2017. Cuteness Engineering: Designing Adorable Products and Services. Springer Series on Cultural Computing. Springer International Publishing. DOI: 10.1007/978-3-319-61961-3

[20] Xiangshi Ren. 2016. Rethinking the Relationship between Humans and Computers. IEEE Computer 49, no. 8: 104-108.

[21] Candace L. Sidner, Christopher Lee, Cory D. Kidd, Neal Lesh, and Charles Rich. 2005. Explorations in engagement for humans and robots. Artificial Intelligence 166, 1-2 (2005), 140–164. DOI: http://dx.doi.org/10.1016/j.artint.2005.03.005

[22] Chaklam Silpasuwanchai, Xiaojuan Ma, Hiroaki Shigemasu, and Xiangshi Ren. 2016. Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). ACM, New York, NY, USA, 459-472. DOI: https://doi.org/10.1145/2901790.2901836

[23] Mingfei Sun, Zhenjie Zhao, and Xiaojuan Ma. 2017. Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral Computing Devices. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 556-567. DOI: https://doi.org/10.1145/3025453.3025469

[24] Zhida Sun, Nan Cao, and Xiaojuan Ma. 2017. Attention, Comprehension, Execution: Effects of Different Designs of Biofeedback Display. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2132-2139. ACM.

[25] Zhida Sun, Mingfei Sun, Nan Cao, and Xiaojuan Ma. 2016. VideoForest: interactive visual summarization of video streams based on danmu data. In SIGGRAPH ASIA 2016 Symposium on Visualization, p. 10. ACM,.

[26] Alessandro Vinciarelli, Maja Pantic, Dirk Heylen, Catherine Pelachaud, Isabella Poggi, Francesca D'Errico, and Marc Schroeder. 2012. Bridging the gap between social animal and unsocial machine: A survey of social signal processing. IEEE Transactions on Affective Computing 3, no. 1: 69-87.

[27] Yun Wang, Xiaojuan Ma, Qiong Luo, and Huamin Qu. 2016. Data Edibilization: Representing Data with Food. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 409-422. ACM, 2016.

[28] Jun Wei, Xiaojuan Ma, and Shengdong Zhao. 2014. Food messaging: using edible medium for social messaging. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems, pp. 2873-2882. ACM.

[29] Ziming Wu, and Xiaojuan Ma. 2017. Money as a Social Currency to Manage Group Dynamics: Red Packet Gifting in Chinese Online Communities. In Proceedings of the 2017 CHI Conference Extended Abstracts, pp. 2240-2247. ACM.

[30] Yang Yang, Xiaojuan Ma, and Pascale Fung. 2017. Perceived Emotional Intelligence in Virtual Agents. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2255-2262. ACM.

[31] Yanzhen Yue, Xiaojuan Ma, and Zhenhui Jiang. 2016. Influence of Content Layout and Motivation on Users' Herd Behavior in Social Discovery. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pp. 5715-5719. ACM.

[32] Mingqian Zhao, Zhutian Chen, Ke Lu, Chaoran Li, Huamin Qu, and Xiaojuan Ma. 2016. Blossom: Design of a Tangible Interface for Improving Intergenerational Communication for the Elderly. In Proceedings of the International Symposium on Interactive Technology and Ageing Populations, pp. 87-98. ACM.

[33] Bin Tina Zhu, Yanqing Zhang, Xiaojuan Ma, and Haibo Li. 2015. Bringing Chinese Aesthetics into Designing the Experience of Personal Informatics for Wellbeing. Design and semantics of form and movement 289.

[34] Fengyuan Zhu, Ke Fang, and Xiaojuan Ma. 2017. Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 2276-2283. DOI: https://doi.org/10.1145/3027063.3053122

[35] Kening Zhu, Rongbo Zhu, Hideaki Nii, Hooman Samani, and Borhan Brian Jalaeian. 2014. PaperIO: a 3D interface towards the internet of embedded paper-craft. IEICE TRANSACTIONS on Information and Systems 97, no. 10: 2597-2605.
Published
2018-01-11
How to Cite
MA, Xiaojuan. Data-Driven Approach to Human-Engaged Computing. International SERIES on Information Systems and Management in Creative eMedia (CreMedia), [S.l.], n. 2017/2, p. 43-47, jan. 2018. ISSN 2341-5576. Available at: <https://ambientmediaassociation.org/Journal/index.php/series/article/view/279>. Date accessed: 29 mar. 2024.
Share |